They are from a number of different artists we work with. They are good; I have used them to build models without errors. The problem is that they are nearly bas reliefs in their own right, and I can find nothing in the tutorials to account for this kind of bowed shape. I'm sure it's something seemingly simple, but I'm not able to find it.Where did the STLs come from?
Hey BRP, please upload your files to here:Apparently not - the files are "too large."
www.alibre.com
So this boils down to the solver needing more "degrees of freedom" than are provided by the input. At a really high level, you need to remove the background of the objects if you're seeing this happen. So bring in the dog without the circle, for example.any resolution to this? I'm having the same issue.
I'm using 3d models. It seems to happen mostly with models that are already in a relief style. View attachment 31
any resolution to this? I'm having the same issue.
I'm using 3d models. It seems to happen mostly with models that are already in a relief style. View attachment 29View attachment 30View attachment 31View attachment 32View attachment 33
ah, okay. I'll try removing the backgrounds and see how it goes. I'm laser engraving coins and belt buckles and other pendants, etc. My process is that I will model some parts, then merge and sculpt as a relief, them make a depth map that I then edit in photoshop. Basically I'm sculpting/modeling as a relief so I know more exactly what it will look like when converted to a depth map for the laser engraver.So this boils down to the solver needing more "degrees of freedom" than are provided by the input. At a really high level, you need to remove the background of the objects if you're seeing this happen. So bring in the dog without the circle, for example.
Out of curiosity, what is your objective of using the axe coin inside Relief Maker? Why are you trying to make reliefs of things that are already reliefs?
We will be making a new solver that will be a new option that will do a different kind of relief creation that is suitable for different circumstances, and I'm curious if your use case would be one of them.
ah, okay. I'll try removing the backgrounds and see how it goes. I'm laser engraving coins and belt buckles and other pendants, etc. My process is that I will model some parts, then merge and sculpt as a relief, them make a depth map that I then edit in photoshop. Basically I'm sculpting/modeling as a relief so I know more exactly what it will look like when converted to a depth map for the laser engraver.
If you'd like any of my files to test with your new solver, or would like me to test it out on my end, let me know. When I use the STL2PNG website to convert my sculpted reliefs, it works fine. It's just not as a good a quality nor has the different options that reliefmaker has.ah, okay. I'll try removing the backgrounds and see how it goes. I'm laser engraving coins and belt buckles and other pendants, etc. My process is that I will model some parts, then merge and sculpt as a relief, them make a depth map that I then edit in photoshop. Basically I'm sculpting/modeling as a relief so I know more exactly what it will look like when converted to a depth map for the laser engraver.
Is it fair to say that you are, in this context, using Relief Maker primarily to convert your 3D relief file into a 2D depth map and that the "relief-ification" aspect of Relief Maker is actually not the goal? In other words you want more of a straight conversion to depth rather than to "make a 3D relief"?ah, okay. I'll try removing the backgrounds and see how it goes. I'm laser engraving coins and belt buckles and other pendants, etc. My process is that I will model some parts, then merge and sculpt as a relief, them make a depth map that I then edit in photoshop. Basically I'm sculpting/modeling as a relief so I know more exactly what it will look like when converted to a depth map for the laser engraver.
Yes, I would say that is the case. In fact, I often turn the focal length up as high as it goes as I don't need the perspective. Can't wait to try the new algorithm.Is it fair to say that you are, in this context, using Relief Maker primarily to convert your 3D relief file into a 2D depth map and that the "relief-ification" aspect of Relief Maker is actually not the goal? In other words you want more of a straight conversion to depth rather than to "make a 3D relief"?
If so, the new algorithm is designed for this purpose in mind. It also has the side effect of being much more desirable for hard surface objects like buildings, whereas the existing algorithm really excels at organic shapes.
Yes, RM's version of that algorithm will benefit from high quality antialiasing, amongst many other benefits of using the Relief Maker pipeline, that will make its results superior to the STL2PNG implementation for conversions of this nature. Will keep you posted - poke around mid Feb. or feel free to email me at hello@reliefmaker.com sometime early Feb to get on the radar and I'll run some tests for you.If you'd like any of my files to test with your new solver, or would like me to test it out on my end, let me know. When I use the STL2PNG website to convert my sculpted reliefs, it works fine. It's just not as a good a quality nor has the different options that reliefmaker has.
Do be careful with this - extreme values can introduce distortions. Set it "as high as you can" while avoiding the last 10% of the slider, if possible. Or at least inspect the results closely to ensure you are getting what you expect.I often turn the focal length up as high as it goes